![]() Hunmin Koh, Oscar Rosello, Alpha Arsano In custom space frame structures, design and construction of joints present a significant challenge. The objective of this project was to provide a ‘tool’ which generates joints for multiple edge connection scenarios. It provides controlled user interaction on material choice, cross section size, as well as shape of joints. Loads at connections from self-weight of the structure are factored in determining the topology of each joint. The script was written in C# in Grasshopper with Millipede library. Marching cubes algorithm was used to generate joint meshes. Extract short curves from imported wireframe. Project Approximate planes. The short curves react to change in angles. Populate 3D point around the joint to use marching cubes algorithm Structural simulation using Millipede library. Multiple types of joint geometry can be generated through changing the strategies for curve fitting. 3D printed sample joint |
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